Vaults
Old vaults lie sealed under the worlds. Find a Vault Door, go down with up to 4 players, cross the traps and the monsters that guard them against the clock, and open the chest at the bottom. To see everything they hold, visit the world ROOTVAULTS in the game.
How a vault run goes
- The door
- A Vault Door, a rare find in Hard Rock. Place it in any world; anyone there can gather at it
- Its runs
- 10 runs, one for each group that goes down, then it crumbles. Once used, it can't be moved. In a locked world only its builders start a run; anyone can join one
- Who
- Up to 4 players from level 5, each giving up a key when the vault opens
- Going down
- 20 seconds after the first player joins, 3 seconds after the group fills up, or when the first player starts it
- Inside
- 5 or 6 trap rooms, built just for the group: levers open gates, and only cracked rubble breaks
- Hazards
- Magma Roots burn and a Cactus pricks 3 times as hard (see Health), and wings and jetpacks don't work
- Time
- 15 minutes to reach the chest
- Out
- Faint, leave or run out of time and you are back at the door, keeping everything you have
The vaults
A Vault Door opens more than one vault. The first player to join picks which, and whether it is this week's; whoever joins after goes into theirs. Each deeper vault has its own stone, more and tougher monsters, and a boss guarding the chest, which opens only once the boss falls.
Root Vault
- Level
- 5+
- Key
- Vault Key
1,000 Lox - Boss
- None
- Chest
- Vault Chest
100 Lox150 XP - This week's bonus
500 Lox
Chest odds
- Mythic0.1%
- Legendary0.6%
- Epic4.4%
- Rare15%
- Uncommon30%
- Common50%
Epic or better within 15 chests.
Ember Depths
- Level
- 15+
- Key
- Ember Key
1,500 Lox - Boss
- Magma Root King
- Chest
- Ember Chest
150 Lox300 XP - This week's bonus
750 Lox
Chest odds (always Uncommon or better)
- Mythic0.1%
- Legendary1.4%
- Epic10.5%
- Rare43%
- Uncommon45%
Frost Vault
- Level
- 25+
- Key
- Frost Key
5,000 Lox - Boss
- Frost Wyrm
- Chest
- Frost Chest
300 Lox500 XP - This week's bonus
2,500 Lox
Chest odds (always Rare or better)
- Mythic0.2%
- Legendary2.5%
- Epic17.3%
- Rare80%
The Crypt
- Level
- 35+
- Key
- Crypt Key
15,000 Lox - Boss
- Crypt Knight
- Chest
- Crypt Chest
600 Lox800 XP - This week's bonus
7,500 Lox
Chest odds (always Rare or better)
- Mythic0.4%
- Legendary4.6%
- Epic25%
- Rare70%
Monsters
They live only in vaults. Their touch takes health and knocks you back; a hit knocks them back. Everyone who hit one in the last 15 seconds shares its XP, and each rolls their own Lox and drops.
Every monster also has a small chance of the looks only vaults give:
- Key Sprite1 in 400
- Rootwarden Helm1 in 1,500
- Rootfire Aura1 in 5,000
Ember Slime
In the Root Vault and the Ember Depths
A hopping blob of molten sap. Its touch burns: an Emberfruit's shield stops it, Cinder Boots halve it.
- Health
- 20
- Touch
- 12 health
- Gives
- 12 XP
3 Lox
Drops
- Slime Gelalways, another 30%
Root Crawler
In the Root Vault and the Ember Depths
A creature of twisted roots that crawls along floors and up walls.
- Health
- 30
- Touch
- 14 health
- Gives
- 15 XP
4 Lox
Drops
- Root Fiberalways, another 30%
Ash Bat
In the Root Vault, the Ember Depths and the Crypt
A bat of ash and embers. It hangs back, then swoops at you.
- Health
- 14
- Touch
- 10 health
- Gives
- 10 XP
3 Lox
Drops
- Ember Shard60%
Frost Slime
In the Frost Vault
A slime of half-frozen water from the Frost Vault. Tougher than its ember cousin.
- Health
- 32
- Touch
- 16 health
- Gives
- 18 XP
5 Lox
Drops
- Frost Shardalways, another 30%
- Slime Gel50%
Frost Bat
In the Frost Vault and the Crypt
A bat of ice from the Frost Vault. It swoops faster than an Ash Bat.
- Health
- 22
- Touch
- 14 health
- Gives
- 15 XP
4 Lox
Drops
- Frost Shard70%
Crypt Guard
In the Crypt
An old knight of the Crypt. It walks its post, then charges whoever comes near.
- Health
- 60
- Touch
- 20 health
- Gives
- 30 XP
8 Lox
Drops
- Crypt Steel80%, another 25%
Bosses
Each deeper vault's last room holds its boss. A boss has three quarters again as much health for each player after the first, never leaves its room, and keeps the chest shut until it falls. Only hits from inside its room count, and with nobody in there it heals. A red glow on the floor shows where its next blow lands; from half health it rages: it roars, then attacks faster with moves of its rage.
Magma Root King
In the Ember Depths
The lord of the Ember Depths. It slams the floor to send waves of fire along it (jump them), raises pillars of fire under you (step off the glow) and calls Ember Slimes. At half health it rages: faster, with heavy jumps.
- Health
- 1,400 alone; 2,450 with 2, 3,500 with 3 and 4,550 with 4
- Touch
- 25 health
- Gives
- 300 XP
60 Lox
Drops
- Magma Corealways, another 40%
- Ember Shard ×3always
- Magma Crown8%
Frost Wyrm
In the Frost Vault
The serpent of the Frost Vault. It charges across the ice from wall to wall, breathes a fan of ice at you and whips its tail at anyone behind it; the ceiling sheds icicles after each charge. At half health it rages.
- Health
- 2,400 alone; 4,200 with 2, 6,000 with 3 and 7,800 with 4
- Touch
- 25 health
- Gives
- 400 XP
90 Lox
Drops
- Frost Corealways, another 40%
- Frost Shard ×4always
- Frostfall Aura8%
Crypt Knight
In the Crypt
The last guard of the Crypt. It sweeps its greatsword at whoever is close, slashes up at anyone above it and leaps after those who keep away. At half health it calls its guards, rages and throws soul blades.
- Health
- 4,200 alone; 7,350 with 2, 10,500 with 3 and 13,650 with 4
- Touch
- 30 health
- Gives
- 550 XP
140 Lox
Drops
- Crypt Corealways, another 40%
- Crypt Steel ×4always
- Crypt Helm8%
Fighting
- Hit
- Click or tap a monster within reach (the Break button reaches them too)
- Fist
- 2 a hit
- Pickaxe
- 2 plus its speed
- Weapon
- Its own damage: the Rootwood Club in the store hits for 8, and the Vault Forge makes stronger ones
- Their touch
- Health and a knock back, at most once every 0.9 seconds from each
- Armor
- The best armor in your bag takes its share off every monster's hit, worn on the body or not
- Burning ones
- An Emberfruit's shield stops their touch, and Cinder Boots halve it
- Magma Roots
- Monsters keep away from them, but one knocked in is gone
The week's vault
Each vault has a week's vault: the same rooms for everyone from Monday 00:00 UTC to the next. Pick it at the Vault Door. Your first clear of it each week gives a bonus, once: 500 Lox in the Root Vault, 750 Lox in the Ember Depths, 2,500 Lox in the Frost Vault and 7,500 Lox in the Crypt.
The Vault Forge
The Vault Forge is in the store for 5,000 Lox from level 10. Place it, then tap it to make weapons, armor and blocks from what monsters drop, plus Lox. Weapons and armor come only from the Forge.
| Makes | Needs | Lox |
|---|---|---|
| Ember Blade Hits a monster for 12 | ||
| Frost Spear Hits a monster for 16 | ||
| Crypt Sword Hits a monster for 22 | ||
| Root Armor In your bag: monsters' hits take 15% less | ||
| Ember Mail In your bag: monsters' hits take 25% less | ||
| Frost Plate In your bag: monsters' hits take 35% less | ||
| Crypt Plate In your bag: monsters' hits take 45% less | ||
| Slime Block ×10 | ||
| Rootweave ×10 | ||
| Ember Lamp ×2 | ||
| Frost Brick ×10 | ||
| Crypt Stone ×10 |
Weapons and armor
- Rootwood Club
Hits a monster for 8
- Ember Blade
Hits a monster for 12
- Frost Spear
Hits a monster for 16
- Crypt Sword
Hits a monster for 22
- Root Armor
In your bag: monsters' hits take 15% less
- Ember Mail
In your bag: monsters' hits take 25% less
- Frost Plate
In your bag: monsters' hits take 35% less
- Crypt Plate
In your bag: monsters' hits take 45% less