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Vaults

Old vaults lie sealed under the worlds. Find a Vault Door, go down with up to 4 players, cross the traps and the monsters that guard them against the clock, and open the chest at the bottom. To see everything they hold, visit the world ROOTVAULTS in the game.

How a vault run goes

The door
A Vault Door, a rare find in Hard Rock. Place it in any world; anyone there can gather at it
Its runs
10 runs, one for each group that goes down, then it crumbles. Once used, it can't be moved. In a locked world only its builders start a run; anyone can join one
Who
Up to 4 players from level 5, each giving up a key when the vault opens
The key
Vault Keyin the store for 1,000 Lox
Going down
20 seconds after the first player joins, 3 seconds after the group fills up, or when the first player starts it
Inside
5 or 6 trap rooms, built just for the group: levers open gates, and only cracked rubble breaks
Hazards
Magma Roots burn and a Cactus pricks 3 times as hard (see Health), and wings and jetpacks don't work
Time
15 minutes to reach the chest
Out
Faint, leave or run out of time and you are back at the door, keeping everything you have

The vaults

A Vault Door opens more than one vault. The first player to join picks which, and whether it is this week's; whoever joins after goes into theirs. Each deeper vault has its own stone, more and tougher monsters, and a boss guarding the chest, which opens only once the boss falls.

  • Root Vault

    Level
    5+
    Key
    Vault Key1,000 Lox
    Boss
    None
    Chest
    Vault Chest100 Lox150 XP
    This week's bonus
    500 Lox

    Chest odds

    • Mythic0.1%
    • Legendary0.6%
    • Epic4.4%
    • Rare15%
    • Uncommon30%
    • Common50%

    Epic or better within 15 chests.

  • Ember Depths

    Level
    15+
    Key
    Ember Key1,500 Lox
    Chest
    Ember Chest150 Lox300 XP
    This week's bonus
    750 Lox

    Chest odds (always Uncommon or better)

    • Mythic0.1%
    • Legendary1.4%
    • Epic10.5%
    • Rare43%
    • Uncommon45%
  • Frost Vault

    Level
    25+
    Key
    Frost Key5,000 Lox
    Chest
    Frost Chest300 Lox500 XP
    This week's bonus
    2,500 Lox

    Chest odds (always Rare or better)

    • Mythic0.2%
    • Legendary2.5%
    • Epic17.3%
    • Rare80%
  • The Crypt

    Level
    35+
    Key
    Crypt Key15,000 Lox
    Chest
    Crypt Chest600 Lox800 XP
    This week's bonus
    7,500 Lox

    Chest odds (always Rare or better)

    • Mythic0.4%
    • Legendary4.6%
    • Epic25%
    • Rare70%

Monsters

They live only in vaults. Their touch takes health and knocks you back; a hit knocks them back. Everyone who hit one in the last 15 seconds shares its XP, and each rolls their own Lox and drops.

Every monster also has a small chance of the looks only vaults give:

  • Ember Slime

    In the Root Vault and the Ember Depths

    A hopping blob of molten sap. Its touch burns: an Emberfruit's shield stops it, Cinder Boots halve it.

    Health
    20
    Touch
    12 health
    Gives
    12 XP3 Lox

    Drops

  • Root Crawler

    In the Root Vault and the Ember Depths

    A creature of twisted roots that crawls along floors and up walls.

    Health
    30
    Touch
    14 health
    Gives
    15 XP4 Lox

    Drops

  • Ash Bat

    In the Root Vault, the Ember Depths and the Crypt

    A bat of ash and embers. It hangs back, then swoops at you.

    Health
    14
    Touch
    10 health
    Gives
    10 XP3 Lox

    Drops

  • Frost Slime

    In the Frost Vault

    A slime of half-frozen water from the Frost Vault. Tougher than its ember cousin.

    Health
    32
    Touch
    16 health
    Gives
    18 XP5 Lox

    Drops

  • Frost Bat

    In the Frost Vault and the Crypt

    A bat of ice from the Frost Vault. It swoops faster than an Ash Bat.

    Health
    22
    Touch
    14 health
    Gives
    15 XP4 Lox

    Drops

  • Crypt Guard

    In the Crypt

    An old knight of the Crypt. It walks its post, then charges whoever comes near.

    Health
    60
    Touch
    20 health
    Gives
    30 XP8 Lox

    Drops

Bosses

Each deeper vault's last room holds its boss. A boss has three quarters again as much health for each player after the first, never leaves its room, and keeps the chest shut until it falls. Only hits from inside its room count, and with nobody in there it heals. A red glow on the floor shows where its next blow lands; from half health it rages: it roars, then attacks faster with moves of its rage.

  • Magma Root King

    In the Ember Depths

    The lord of the Ember Depths. It slams the floor to send waves of fire along it (jump them), raises pillars of fire under you (step off the glow) and calls Ember Slimes. At half health it rages: faster, with heavy jumps.

    Health
    1,400 alone; 2,450 with 2, 3,500 with 3 and 4,550 with 4
    Touch
    25 health
    Gives
    300 XP60 Lox

    Drops

  • Frost Wyrm

    In the Frost Vault

    The serpent of the Frost Vault. It charges across the ice from wall to wall, breathes a fan of ice at you and whips its tail at anyone behind it; the ceiling sheds icicles after each charge. At half health it rages.

    Health
    2,400 alone; 4,200 with 2, 6,000 with 3 and 7,800 with 4
    Touch
    25 health
    Gives
    400 XP90 Lox

    Drops

  • Crypt Knight

    In the Crypt

    The last guard of the Crypt. It sweeps its greatsword at whoever is close, slashes up at anyone above it and leaps after those who keep away. At half health it calls its guards, rages and throws soul blades.

    Health
    4,200 alone; 7,350 with 2, 10,500 with 3 and 13,650 with 4
    Touch
    30 health
    Gives
    550 XP140 Lox

    Drops

Fighting

Hit
Click or tap a monster within reach (the Break button reaches them too)
Fist
2 a hit
Pickaxe
2 plus its speed
Weapon
Its own damage: the Rootwood Club in the store hits for 8, and the Vault Forge makes stronger ones
Their touch
Health and a knock back, at most once every 0.9 seconds from each
Armor
The best armor in your bag takes its share off every monster's hit, worn on the body or not
Burning ones
An Emberfruit's shield stops their touch, and Cinder Boots halve it
Magma Roots
Monsters keep away from them, but one knocked in is gone

The week's vault

Each vault has a week's vault: the same rooms for everyone from Monday 00:00 UTC to the next. Pick it at the Vault Door. Your first clear of it each week gives a bonus, once: 500 Lox in the Root Vault, 750 Lox in the Ember Depths, 2,500 Lox in the Frost Vault and 7,500 Lox in the Crypt.

The Vault Forge

The Vault Forge is in the store for 5,000 Lox from level 10. Place it, then tap it to make weapons, armor and blocks from what monsters drop, plus Lox. Weapons and armor come only from the Forge.

MakesNeedsLox
Ember Blade

Hits a monster for 12

2,000 Lox
Frost Spear

Hits a monster for 16

5,000 Lox
Crypt Sword

Hits a monster for 22

12,000 Lox
Root Armor

In your bag: monsters' hits take 15% less

1,000 Lox
Ember Mail

In your bag: monsters' hits take 25% less

3,000 Lox
Frost Plate

In your bag: monsters' hits take 35% less

7,500 Lox
Crypt Plate

In your bag: monsters' hits take 45% less

15,000 Lox
Slime Block ×1050 Lox
Rootweave ×1050 Lox
Ember Lamp ×2100 Lox
Frost Brick ×10150 Lox
Crypt Stone ×10300 Lox

Weapons and armor